Archivo para 29 mayo 2006

Metal Gear AC!D 2 – Análisis

Hace pocos dias fue publicada en nuestro país la segunda parte del Metal Gear AC!D. Sí, ese juego de cartas de PSP que divide a los fans de la saga: algunos lo adoran, otros lo odian.

A su favor he de decir que el género se adapta bastante bien al estilo de Metal Gear. Desgraciadamente no hay mucho más que añadir en este sentido. Sin embargo la lista de contras es bastante más extensa: niveles mal diseñados (en los que resultaba imposible planear ninguna estrategia y acababan frustrando a quien lo intentaba), pésimo argumento, dirección muy mala, personajes poco carismáticos, sistema de movimiento tedioso, etc…

Afortunadamente AC!D2 mejora gran parte de los defectos de su antecesor. De hecho mejora en todo menos en el argumento y en el carisma de los personajes. En esta nueva entrega ambos apectos empeoran muchísimo. Oh, y el nuevo diseño del Metal Gear es…. en fin, una mierda pinchada en un palo. Perdón, una mierda hortera pinchada en un palo.

Pero no nos confundamos, como ya he dicho la nueva entrega es mucho mejor que la anterior. Ahora hay muchas mas cartas (500), con dos nuevos tipos (las interesantísimas trampas y los siempre útiles enlaces), mayor dificultad, niveles con un buen diseño (amplio y práctico), más duración, y un modo extra cuya dificultad lo convertirá en todo un reto. Y lo más importante, por encima de todo eso, es que el juego ahora es más agil, más ameno: resulta más facil sacar provecho de las cartas y planificar mejor las jugadas, lo cual se traduce en una mayor diversión.

Hablaría del Tobidacid (Solid Eye), pero su uso es taaaaan anecdótico que paso.

No sé que más decir por que el juego me lo pasé hace unas semanas (me compré la version americana), así que aquí os dejo unas reviews del mismo.

Análisis en Gamespot

Análisis en 1up

Análisis en EGM

Análisis en IGN

Análisis en Jeuxfrance

Análisis en Meristation

Promedio en Gamerankings

Página oficial de MGA2


En la próxima actualización incluiré imagenes y esas cosas….

Guiños a Policenauts en MGS4

Como es costumbre en todos los juegos de Kojima, MGS4 también tendrá referencias  a otros juegos de éste. En los trailers del E3, se observan referencias a Policenauts:

-En el casco de Raiden, podemos observar las palabras "TOKUGAWA HEAVY INDUSTRY" que quienes hayan jugado a Policenauts, sabrán que dicha industria era la que desarrollaba los trajes mecánicos SPMS.

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-Respecto a Meryl, observamos como cada vez se parece más a la Meryl de Policenauts, con la bandana y el pendiente bala (una bala con la cual la dispararon).

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Gray Fox, Nuevo miembro en el staff – Metal Gear Solid: Portable Ops – E3 2006

…Saludos, Gray Fox al habla, espero teneros informados de todo lo relacionado a esta increible obra. Sin más dilación comenzemos:

Tras el bombardeo masivo que ha supuesto Kojima Pord. en este pasado E3, MGS4 ha eclipsado bestialmente a los demás juegos, pero ha sido satisfactoria la noticia de un Metal Gear nuevo para la portátil de Sony. Lejos de la idea que presentaba la saga AC!D, saga no muy aceptada por los jugadores, en MPO nos encontraremos una jugabilidad del estilo de la de MGS3.

 

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MPO se centrará en el juego multijugador por WiFi, de manera similiar al modo multijugador de MGS3S. Pero, la noticia que agradará a fans, es que MPO va a ser el eslabón que enlazará la línea argumental entre MGS3 y MG.

El juego nos muestra unas cinemáticas similares a las de Digital Graphic Novel, y parecen estar realizadas por Ashley Wood. Parece ser que tendremos de nuevo otro Metal Gear que destruir, e incluso se observa un personaje que recuerda al ya habitual ninja en MGS.

Quizá el único punto negativo de MPO sea el excesivo reciclaje que se aprecia proveniente de MGS3, con personajes que a mi juicio personal poco pintan, como Sokolov o Eva, pero supongo, espero y rezo que no tengan nada que ver con la trama argumental, y simplemente sean personajes extras. Tanta precuela hace extraña a la primera entrega, con la presencia de un Metal Gear, pero bueno. Esperemos que el argumento no modifique demasiado la línea, aunque ya se puede preveer que MPO, principalmente será un juego destinado a la función multijugador.

 

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Wallpapers de MGS4

Hoy mismo han actualizado la web de Kojima Productions, y han colgado un fondo de escritorio con un render de Raiden.

Al parecer colgarán un wallpaper de un personaje distinto cada semana. SWEET!

UPDATE!: Nuestro nuevo redactor, Gray Fox, ha llegado con una sorpresa bajo el brazo… ya tenemos disponibles TODOS los wallpapers que iban a ser publicados a los largo de este mes y medio!

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AQUÍ encontrareis la galería con los wallpapers en distintas resoluciones (de momento solo el primero).

Y AQUÍ wallpapers sacados del video del MGS4 presentado en el Tokyo Game Show 2005.

 

ENJOY!

 

Metal Gear Solid: Digital Graphic Novel

Ayer publicaron en IGN una preview del MGS:DGN de PSP.

El "juego" es un cruce entre peli y comic con ciertos elementos de interactividad. Aparentemente es mas profundo de lo que parece.

Mas información AQUÍ.

Entrevistas a Hideo Kojima – E3 2006

Con motivo del E3 Kojima concedió varias entrevistas, en las que hablaba del MGS4 y de sus nuevos proyectos. Como copypastear es algo feo, y ademas el post sería kilometrico, os ofrecemos un recopilatorio con enlaces a todas las entrevistas.

-Entrevista en Meristation (Ver) (Leer)

-Videoentrevista en Gamespot (Ver) (Descargar)

-Videoentrevista en Gametrailers (Ver) (Descargar)

Video de Metal Gear Solid 4 – E3 2006

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Por fín publican material nuevo del MGS4.

Fué durante la conferencia de Konami que Kojima decidió mostrar el tercer trailer de su juego predilecto, pese a que ya se habian mostrado 3 minutos y medio en la conferencia de Sony.

Recordemos que lo primero que se mostró fué un video de presentación en el E3 2005, realizado con el motor gráfico del MGS3, en el que se hacía hincapié en el equipo desarrollador (el recien fundado Kojima Productions) y en la mecánica de juego ("No place to Hide"), ademas de aprovechar la ocasión para bromear sobre Raiden.

En el Tokyo Game Show 2005 mostró el segundo trailer en el cual hacía una demostración de la calidad gráfica del juego.

Y ahora, con este video, desvela parte de la trama. Podeis descargarlo AQUÍ (video en Low Res sacado de Gamespot) o verlo en la web oficial de Konami (teneis el link en el primer post).

En caso de que no podais descargar el video os dejo un resumen (que desvela todo el video, dicho sea de paso XD) sacado de Gamespot:

 

The beginning of the trailer is mostly footage that we've seen before, of ominous text overlaid on a scene of a militia-esque military force heading into battle with a PMC, or Private Military Contractor. A speaker in the background, whom we believe is Colonel Campbell, is talking about how America has exported too much military prowess to these PMC groups, which now have military manpower to rival even that of the US. Unfortunately for the US, the five largest PMC (essentially bands of mercenaries) are actually united under one dummy corporation, called Outer Heaven. And who runs Outer Heaven? None other than Liquid Ocelot himself, whom we'll remember from MGS2 as the personality of Liquid Snake from MGS1 that's inhabited the body of Revolver Ocelot. During all of this text, it's revealed that one of the militiamen who has ridden into the city and engaged the PMC in combat is in fact Solid Snake with a cloak for disguise, somewhat similar to the cloak he wore on the bridge at the beginning of MGS2.

The next few minutes of gameplay consist mostly of the text that was on display in the shorter trailer from the Sony press conference, with some extrapolations. Apparently, while all of the PMC soldiers have nanomachines in their bodies to enhance their combat abilities, they're unable to point their guns at their clients, a Robocop-esque twist of fate with unknown implications. While this text is scrolling, we see Solid Snake, who may've been officially renamed to Old Snake for this installment of the series, standing at attention, saluting at a grave that we recognize from MGS3 as the grave of The Boss. Otacon rather improperly lands a military helicopter in the graveyard, and informs Snake that they've found an old friend. Colonel Campbell (who insists that he's no longer a Colonel), who's in the plane, informs Snake that Liquid Snake has reappeared, in the Middle East. He's taken command of an army, and plans to launch an insurrection.

At this point, Snake is speaking to Naomi on his codec, and she reveals that he has only six months to live, and that his body is starting to decay. Up until this point, all of our views of Solid Snake have shown his face to be relatively normal, but of course that won't last much longer.

As this occurs, an extended action sequence occurs after one of the biomech Metal Gears happens to scout out Snake while he's hiding in a corridor, still in his disguise. Startled, he attempts to fire his rifle at it, but the bullets bounce off the metal shell harmlessly. Without anything left to do, he makes a run for it, and eventually makes it to a set of stairs set into a building. (This sequence was edited into the shorter trailer.) The Metal Gear is on the scene, though, as it grapples Snake with a extended whiplike cord, and begins to pull him down the steps. His formerly useless rifle, however, is able to cut the whip and set him free, after which the MG crashes through the weakened stairs and falls down a bit, allowing Snake to make his escape. Unfortunately, the MG manages to plant its legs into the walls here, making some movements that are distinctly uncomfortable for those of us used to seeing legs remain underneath our bodies; the legs here appear to have a full 360 degrees of rotation available to them.

As Snake hits the upper level of the building, he spots another MG off in the distance, and, startled, spits out his cigarette onto the ground. He quickly hides, but just afterward, the two MG's appear on the scene and begin their search. They quickly happen upon a box in the middle of the room, which is emblazoned with the motto "No Place for Hideo," which astute watchers will remember as one of the phrases used in the trailer for MGS4 from last year's E3. They scan it, and reveal a lumpy form inside the box; one of the MGs smashes it, but all that's revealed is a lump of watermelons. The two MGs look at each other, then apparently give up their search and leap off into the distance.

So where was Snake during all of this? Well, one of the watermelon rinds rolls across the floor and hits something, which instantly turns color to match the watermelon. The camera pulls back, revealing Snake leaning against the wall, having perfectly matched its texture. Apparently, his sneaking suit has morphed into a true camoflage suit. While not offering true invisibility, it appeared to be good enough to evade certain death in this instance.

Now we hit the list of returning characters, starting with Naomi Hunter, who was originally responsible for developing the FOXDIE virus that's been in Solid Snake's body since the original MGS game, and which may be slowly killing him in MGS4. She speaks of each generation's obligations not to leave their sins for future generations. Next up is Colonel Campbell, who says that the Patriots may be involved in Liquid's operations, although he violently opposed them in MGS2, and that Snake is the world's only hope. Meryl Silverburgh, last seen in the ending to MGS1 as she rode off into the sunset with Snake on his snowmobile, appears next, apparently as a new member of a Foxhound unit. What side this new Foxhound is on isn't immediately apparent, but given the history of the series, we'll muse on the possibilities of having Old Snake fight his former love interest Meryl at some point in the game.

Otacon makes his appearance next, telling Snake to "finish it" and asking him to make this their last battle. Liquid Ocelot appears now and compares Snake (we assuming he's addressing Snake, although he never appears in the scene) to Cain of the biblical Genesis story, who killed his own brother. This is apparently a reference to how Liquid Snake was originally infected with FOXDIE after coming into contact with Snake during MGS1. He asks if Snake is prepared to dig his own grave, which apparently sounds like a suggestion that Snake commit suicide. Crazy, right?

Well, in the next sequence, Snake appears to do just that. After brooding over his gun for a few seconds, and implying that his final mission is to erase his genes from the world, he puts a single bullet into his gun and…well, whether he pulls the trigger or not will likely be a topic of debate for the next year or so. We'll leave the speculation to you.

At this point, a fake ending to the trailer begins to play, shortly before the text "Raiden Returns!" appears onscreen. What happens next is difficult to transcribe from memory, but suffice to say that Raiden is definitely the inheritor of the quasi-unkillable Cyborg Ninja inheritance. His suit seems to embue him with superhuman strength, speed, and agility, allowing him to leap atop the six Metal Gears that initially attack him. He manages to dodge their blows, which mostly come as they attempt to kick him, while chopping their legs off and killing them in otherwise incredibly violent ways.

Our personal favorites include the moment where he leaps atop one of the Metal Gears and twists its turret so that it shoots some of its companions, as well as the moment when his sword gets knocked into the air. (Note that the sword appears to be just a normal metallic sword, not the special H.F. Blade that Raiden wielded at the end of MGS2, although we're not positive on this.) At this point, all he can do is jump around and dodge the blows coming his way, until he positions himself underneath the sword as it falls. He grabs it with his foot, and then starts to spin around, slashing at the legs of the Metal Gears until they're good and weakened. After they're stumbling around, he finishes them off by jumping onto their heads and driving the swords into their brains with his foot.

In short, the Raiden section of the trailer is wordlessly awesome, as most of you will find out on Wednesday morning, when the full trailer is supposed to hit the Web. If you've ever seen the film Casshern: The Robot Hunter, then you should have an idea of what Raiden's capable of. Until then, all we can say is that the trailer confirms MGS4 will appear in 2007, at least at this point in development.

Resumen del video en 1up AQUÍ, con un toque bastante mas fan-boy.


Bienvenido a Outer Heaven

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